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- > I have an interesting idea that might give Bad Mood an added bit of
- > difference from other games available...
- >
- > Does anyone remember those 3-D glasses that you could use with STs, PCs,
- > etc. that came out a while ago. They were called 'Sterotek' or something,
- > and came with Cybercad? Anyway, what they were was a pair of glasses with
- > LCD lenses. What you did was plug them into the printer port of an ST,
- > which would then black out alternating sides of the glasses every VBL,
- > once a TSR was loaded.
- >
- > What I'm thinking is adding on a small rout to the engine so that you can
- > use these glasses (or others) to get a *real* 3D screen!
-
- I don't think that's a good idea because much of the Mood will consist
- of bitmaps (weapons (when in use they should be most affected by the 3D
- effect as they are closest), monsters), that can't be 'real 3D'd. Also
- the blockiness from texture maps and the calculation inaccuracies (easier
- to spot with two pictures where every pixel is rendered) might not
- look too good (motion sickness). Calculating every frame twice would
- half the screen update rate too so this thing would be of use only
- for people with the your glasses AND an accelerated falcon. Btw. Do you
- got any info on how to interface those glasses and whether they are
- still sold?
-
-
- The idea in itself is quite neat, although it suits mostly for fully
- 3D games with simple vector graphics.
-
-
- - Eero
-
-